How It Works
Participants receive a fictional occupation, salary, spouse, children, student loan and credit card debt, and medical insurance payments. Throughout the event, participants visit various merchant tables to "purchase" housing, food, transportation, clothing, daycare, and other necessities from persuasive salespeople (credit union volunteers).
In addition to normal expenses in life, there is a “Fickle Finger of Fate,” giving students unexpected expenses, just as real life brings.
Participants make decisions with immediate repercussions. They have the opportunity to modify their decisions and actions and see the impact of changes right away in a realistic, and safe, environment.